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Video Games as Varsity Sports

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Video Games as Varsity Sports

Tristan, Multimedia/Web Development

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Video games are a form of entertainment to most, but a lifestyle for a select few. Esports hit the entertainment industry by storm in 2011 with the start of the now popular streaming platform Twitch, for free you could watch people play video games on the internet as a form of entertainment, a couple of games stood out, team based games that require finger skills and quite a bit of practice and teamwork. League of Legends and Dota 2 were viewed 4.5 million times with unique viewership on the first day on the platform, proving that something was changing in the entertainment business. If the normal online competitions were held in locations where people could pay to watch in real life, with ads on the livestreams and sponsorships for individual teams, the gaming genre could be flipped on its head.

So when The Michigan High School Athletic Association released the statement that they were considering video gaming as a varsity sport, there were very mixed reactions to this statement, bring up the fact that playing video games is just a hobby and should be a club rather than a sport. The definition of the word “sport” is -”an activity involving physical exertion and skill in which an individual or team competes against another or others for entertainment”. Saying that a team of players who use skill to compete against others is not a sport, is being hypocritical. From the definition, physical exertion is a key to sports, players need to be physically better than the public to compete better, Esport players have a level of hand-eye coordination never seen in any sport, German Sports University studied the eye strain and coordination of player’s hands concluding that they were in fact more enhanced than the average human’s. A major part in Esports is seeing weak spots in the opponent’s defenses and forming strategies to overcome your own weaknesses and is a key to winning all real life games in general.

The key point for bringing Esports to High schools is for the entertainment, teams get sponsorships from major corporations and get paid to endorse products just like athletes on football teams because of the reach the internet has. People in China can watch their favorite Overwatch team play in New York live, can cheer by paying for virtual bits online, and get virtual team products on the game they cheered for. The business is booming and The Michigan High School Athletic Association knows it and wants a share of the cash cow that is, online entertainment.

About the Writer
Tristan, Multimedia/Web Development
Hi. I’m Tristan, I roll with the class of 2020. I love reading, cooking, music, computers, and video games. I like to wear plaid, pop culture t-shirts, and flip-flops. I listen to 60’s/70’s/80’s/90’s Classic rock and pop music. I hope to learn more about multimedia and especially podcasts while working on the Profile
2 Comments

2 Responses to “Video Games as Varsity Sports”

  1. James on October 15th, 2018 9:03 am

    Gamers Rise Up

  2. Gamer on October 17th, 2018 9:57 am

    Okay this is epic.

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